Soon after the announcement of an outline roadmap for Blender 3.x, Sprite Fright, the 13th open movie that fully produced with Blender has been released. Learn more details about the latest news of Blender with XRender!
| Blender 13th Open Movie
Sprite Fright is the 13th open movie that fully produced with Blender. It’s an 80’s-inspired horror comedy, show off the capability of blender and what can be done with the free open source software.
It tells the adventure story of a group of teenagers in an isolated forest. Apart from the combination of superb animation creation skills by artistes and usage of professional 3D production software, the film also greatly leveled up its storytelling ability empowered by Pixar story artist veteran Matthew Luhn as director.
All the tutorial, assets and films are available for €9.90/month in Blender Studio. Visit the Blender Studio for more information about the Sprite Fright.
| Blender 3.x Series
An outline roadmap of Blender 3.x was introduced by Blender Foundation chairman Ton Roosendaal, giving a preview of the product updating in the following two years for the open-source 3D production software. A new version numbering convention will be used starting with Blender 3.0 this December to Blender 3.7 in 2023, a total of eight minor releases with two of these as Long Time Support (LTS) versions included.
Blender 3.0: Developing As Planned
The first release of the Blender 3.x series, Blender 3.0, which was postponed to release from original August to this December, is going well according to the schedule.
A new assets browser will be added to Blender 3.0, expected to give users a quicker access to browse, use and edit assets. Another highlights is the support preview for multiple actions, which seems going to greatly optimize the use experience while creation. The final design and feature-set for the 3.0 asset system are still under discussion and the full Asset Browser feature set is only available by enabling the Extended Asset Browser in the Experimental Features, which you can learn more details at the release notes of Asset Browser.
Another feature that many has been expected a lot is the update of its render engine. According to the release note, rendering performance is greatly improved with the following changes: rewrite the GPU core and scheduling to give a “2-7 times faster” rendering speed in real world scenes, making render hair as 3D curves instead of ribbons “significantly faster” with the support of native OptiX curve.
In addition, Blender will “move entirely” to the Vulkan open standard for GPU computing, with new Vulkan and Metal backends replacing OpenGL by the end of 2022, and GPU ray tracing via Vulkan in the Eevee render engine.
In addition, Blender 3.0 will add a brand new set of VR controller-based functionality
For more information about the new version of the open-source software, please check the Blender 3.0 release note for details.
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