Originally released at GTC 2020 as open beta for individuals, Omniverse is a USD-based collaboration platform for 3D production pipelines in real time. It interconnects 3D creators' creation workflow and allows users to share assets, making changes and view all the progress in real-time, like a live streaming.
| About Omniverse
The platform enables users to see assets changing made by artists working in Maya, Unreal Engine and Substance Painter in real time in the Omniverse viewer is because it has Pixar's Universal Scene Description as backbone and is bolstered by several cloud-enabled applications:
Audio2Face: Just like its name, it simplifies the facial animation generation of all kinds of 3D characters via a preloaded "Digital Mark". Users only need to upload the audio they'd like to apply, and the app will then turn it into expressive facial animation with NVIDIA's Deep Learning AI technology.
Create: Omniverse Create is a USD-based toolkit for users to interactively assemble, light, simulate, and render scenes in USD format in real-time within various 3D creation software.
Machinima: The Omniverse Machinima including multiple features to provide users a way to visualize game cinematics. In Machinima, you can enjoy realistic materials with the integrated Material Definition Language (MDL), turn audio to facial animation with the Audio2Face technology, and restore captured human movements through animation and more.
Isaac Sim: NVIDIA Isaac Sim is a scalable robotics simulation application and synthetic data generation tool that can be both run in local or in the cloud according to needs. It enables realistic simulation, generate synthetic data for training perception models and more.
View: Lets users to collaborate and simulate the whole creation progress like a live streaming with barely no technical threshold. Team members can see and interact with full-fidelity models in a dynamic virtual world— accelerating innovation, iteration, and review processes in complex 3D workflows.
| Omniverse 2022 - New Features
In the new release made this month, Nvidia has officially launched Omniverse, with several new features coming, remains free for individual artists.
New features in the stable version of Omniverse including the access to "thousands of Omniverse-ready assets" in USD format. Assets now available within are provided by CGTrader, TurboSquid and Sketchfab. Furthermore, libraries due to release Omniverse-ready content in future including ActorCore, Daz3D and e-on software’s PlantCatalog.
New Nucleus Cloud app has been add to Omniverse in beta, allowing Nvidia developer accounts to share lager 3D scenes easily, as "working on a cloud-sharing document". If interested, you may apply to join the beta program here.
Another two application also got updated:
Machinima, for creating animation using stock game assets, gets free characters, objects and environments from MechWarrior 5 and upcoming first-person shooter Shadow Warrior 3.
Audio2Face gets support for facial blendscape generation, and export to MetaHuman Creator, Epic Games’ next-gen character creation app.
| What's More
The NVIDIA Omniverse ecosystem expands with new Omniverse Connectors, extensions and asset libraries, including 14 connectors to 3D creation software like 3ds Max, Maya and Unreal Engine already supported, Substance 3D Material Extension in the way and 4 Omniverse Connectors, extensions, and asset libraries newly added: e-on software's VUE, e-on software’s PlantFactory, e-on software’s PlantCatalog, Twinbru.
Omniverse is available for Windows 10 and CentOS 7/Ubuntu 18.04 Linux. It requires a current-gen Nvidia RTX GPU and remains free for individuals and you may download it here for free. However, it has announced enterprise pricing last fall, and you may found more details here.
For more information about the official announcement about Omniverse, please read Nvidia’s blog post.