In a new blog posted this month, the Blender Foundation has announced the some of the new sculpting features coming to Blender in 2022. Features such as vertex painting in Sculpt mode and the option to preview sculpts with Eevee are said to be scheduled to the main branch of the open-source 3D software over “the next several releases”. According to the post, the goal is to begin merging these improvements into the main Blender branch over the next several releases.
One of the biggest new features is the option to paint vertex colors directly in Sculpt mode. Enabled as an experimental feature to paint vertex colors in Sculpt mode for a while, the feature adds the ability to use mask, face sets, filters, new brush settings, and smooth performance. According to the post, there have been some final improvements to release the feature properly.
The experimental feature, which wasn't compatible with the previous system, has been combined as a tab called “Color Attributes” that available for vertices and face corners. In addition, the paint tools also get support for cavity masking, making it possible to weight paint strokes according to the surface curvature of the geometry being painted, automatically picking out edges or recesses.
Edge boundaries will be handled for Dynamic Topology (Dyntopo) and all of the smooth/relax brushes. All kinds of boundaries are kept intact: face set boundaries, topological boundaries, seam edges, sharp edges, etc.
Topology Rake Improvements
When using Dynamic Topology the triangulated meshes will follow the surface information much more accurately.
Sculpting while previewing changes interactively with Blender’s real-time renderer Eevee, will be fully supported, with the fast PBVH drawing included. However, this will only be supported for the regular Sculpt mode with Dyntopo at first.
This new version of Dyntopo is much faster, supports custom attribute interpolation (Vertex Color, UVs, etc), just-in-time triangulation (it no longer triangulates the entire mesh), preservation of all types of boundaries – face set boundaries, UV island boundaries, seam/sharp edges, topological boundaries, and more.
For more information about the new sculpting features in Blender in 2022, click here to read the full list on the Blender Developers blog.