NVIDIA's Senior Art Manager Andrew Averkin has shared the public Assembly Tool, the 3ds Max creation plug-in that he developed with Viacheslav Sutormin for four years, for free! Scroll down for more details with XRender.
| A Rich Collection of Scripts & Tools
Assembly Tool is described as a "massive set of useful scripts and tools" for 3ds Max workflow optimization and performance acceleration with a total of 14 sections are included: Tools, Transform, Select, Geometry, ID, Material, UV, Group, Pivot, Viewport, Layer, Modifiers, Utilities, Preferences.
As Andrew Averkin explained in his page, the tool "contains tools for multiple modules involved in the 3ds Max content creation process: smart transformation and manipulation of objects, faster scene assembling, modeling and unwrapping, work with textures and materials, batch renaming of objects and materials, work with layers, groups, pivot points, scene management, objects painting, scattering, array, randomization, optimization, physics and other functions".
According to the demo video, the tool is painter-based. This means users can complete the orderly or random placement of objects by simply drawing and enabling buttons with certain features, like set offset, position, rotation, scale. In addition, Assembly Tool is developed based on 3ds Max’s PhysX-based MassFX physics toolset, so users may bake the scene with all objects in position to get an even more realistic and reasonable set.
For more features that might be helpful for your 3ds Max creation workflow, take a look at the Assembly Tool trailer above, or click here to download Andrew Averkin's amazing free tool.